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Mar 28, 2011

...And More Bird Characters



...and more birds, more silhouettes. Okay maybe I’m taking the whole silhouette thing a little too far, but I will admit, this process was tremendously helpful for setting up a multiple character scene. This story I'm working on is about a fan boy desperately trying to get noticed by his favorite flamenco dancing duo. 

Mar 21, 2011

Birds of a feather...


This week: more birds and more silhouettes. I’m REALLY liking this whole start-with-the-silhouette process thing. With this illustration, focusing on the silhouette also allowed me to quickly evaluate the overall efficacy of the line of action. SO many benefits, I feel like I’m going to explode. I’m like a kid in a candy store right now. If anybody else has discovered great workflow tricks, please let me know! I’d love to post them here for anybody else who might be interested (including myself :). 

Mar 14, 2011

Silhouettes


Ah, yes. Silhouettes. I’m not as adept to character design as I’d like to be. It’s difficult for me to create interesting shapes for my characters. So recently I’ve started designing characters with the silhouette first, completely skipping the details. I’ve found this process very liberating, and it actually speeds up the character design process significantly. If you think about it, a silhouette is very easy to manipulate and takes little to no time to create an initial drawing. You can quickly evaluate straights vs curves., proportions, and overall structure. There are no details to get bogged down by or attached to. It’s simply exploring shape, and character essence.

I’ve been toying around with a short film idea involving birds. Here are a few quick silhouette studies. Enjoy!

Mar 6, 2011

Oh Hi Blog!





Wow, time sure does slip through your fingers in the professional world. I can’t believe it’s March already. O_O We’ve been in major crunch mode for a project at work for what seems like forever. Apologies for the severe lack of posts, but I am happy to announce that said project “Spartacus: The Game” is now officially live on Facebook and has been for about a month now.

I’ve been working on this project since August (concentrating mostly on characters, props, and animation) and it’s so fullfilling to see it live and in front of an audience. It’s still a work in progress even after it’s initial launch but it’s come a LONG way since the it’s initial stages. 

I’ve attached to this post some of the characters from the TV show - Spartacus: Gods of the Arena - that I created for the game. It’s been challenging switching over to more naturalistic style of character, costume, and prop design, but I’ve enjoyed every minute of it. It’s always fun to explore new methods of painting. It’s helped me pick up some new tricks for my personal work.

Feel free to check out the game on Facebook: www.facebook.com/spartacusgame